Algoritmi | User | António José Borba Ramires Fernandes
António José Borba Ramires Fernandes
António José Borba Ramires Fernandes
At LASI
Other with PhD
Member of the CALG R&D Unit
Academic Degree
PhD
Current Position
Assistant Professor at Escola de Engenharia da Universidade do Minho
Personal Webpage
Personal Email
arf@di.uminho.ptOrcid
0000-0002-3680-572XResearcher ID
H-9284-2015FCT Public Key
J01866383BTA
Ciência ID
5,59E+15Google Scholar
About Me
António Ramires Fernandes is an Assistant Professor, of the Department of Informatics, School of Engineering, University of Minho, where he started in 1994. António teaches curricular units in the real time Computer Graphics area since 1995. Regarding post-graduations, he has supervised PhDs and MSc. António has been a reviewer of international conferences and journals, and is part of the Editorial Board of the Computer Games Journal (Springer).
Publications (30)
Traffic Sign Repositories: Bridging the Gap Between Real and Synthetic Data
2023 | book-chapter
Using a Space Colonization Algorithm for Lightning Simulation
2022 International Conference on Graphics and Interaction (ICGI)
2022 | conference-paper
Bridging the Gap between Real and Synthetic Traffic Sign Repositories
Proceedings of the 3rd International Conference on Deep Learning Theory and Applications
2022 | conference-paper
An Hybrid Method for the Estimation of the Breast Mechanical Parameters
2020 | preprint
Preface
Proceedings - ICGI 2018: International Conference on Graphics and Interaction
2019 | conference-paper
Space Colonisation for Procedural Road Generation
Proceedings - ICGI 2018: International Conference on Graphics and Interaction
2019 | conference-paper
Parameters identification method for breast biomechanical numerical model
2018 | preprint
Any object is a PC controller
EPCGI 2017 - 24th Encontro Portugues de Computacao Grafica e Interacao
2017 | conference-paper
Community based repository for georeferenced traffic signs
EPCGI 2017 - 24th Encontro Portugues de Computacao Grafica e Interacao
2017 | conference-paper
GParticles: A flexible GPU-based particle library
2016 23 Encontro Portugues de Computacao Grafica e Interacao, EPCGI 2016
2017 | conference-paper
MARS: Mobile augmented reality script framework
EPCGI 2017 - 24th Encontro Portugues de Computacao Grafica e Interacao
2017 | conference-paper
Poolimmersion: A realistic physically-based billiards simulation
EPCGI 2017 - 24th Encontro Portugues de Computacao Grafica e Interacao
2017 | conference-paper
Star: Speech therapy with augmented reality for children with autism spectrum disorders
Lecture Notes in Business Information Processing
2015 | book
Atmospheric Scattering - State of the Art
Proceedings of Encontro Português de Computação Gráfica
2014 | conference-paper
Open Source Debuggers and Integration with a 3D Engine
Proceedings of Encontro Português de Computação Gráfica 2014
2014 | conference-paper
Assisting speech therapy for autism spectrum disorders with an augmented reality application
2014 | conference-paper
ARB_debug_output: A Helping hand for desperate devolopers
OpenGL Insights
2012 | book-chapter
GPU Tessellation: We still have a LOD of terrain to cover
OpenGL Insights
2012 | book-chapter
ARB debug output: A helping hand for desperate developers
OpenGL Insights
2012 | book-chapter
Síntese, Simulação e a Internet
Novos Media, Novas Práticas
2011 | book-chapter
DomeView: A Tool for Digital Planetariums
Eurograhpics - Area Papers
2010 | conference-paper
Path planning for complex 3D multilevel environments
2010 | conference-paper
Pedestrian behavioral simulation in real 3D environments
proceedings of the 3IA'2008, The 11th International Conference on Computer Graphics and Artificial Intelligence
2008 | conference-paper
Simulation of Pedestrian Behavior in unknown 3D environments
proceedings of the Conferencia Ibérica de Sistemas y Tecnologías de la Informació
2008 | conference-paper
Parallel progressive precomputed radiance transfer
2006 | conference-paper
Transcoding for web accessibility for the blind: Semantics from structure
2006 | conference-paper
Accelerated epipolar geometry computation for 3D reconstruction using protective texturing
2004 | conference-paper
Accessibility and visually impaired users
2004 | conference-paper
From spatiotemporal curves to reconstructed depth
2004 | journal-article
Robust reconstruction of 3D points from images
2004 | conference-paper
Traffic Sign Repositories: Bridging the Gap Between Real and Synthetic Data
2023 | book-chapter
Using a Space Colonization Algorithm for Lightning Simulation
2022 International Conference on Graphics and Interaction (ICGI)
2022 | conference-paper
Bridging the Gap between Real and Synthetic Traffic Sign Repositories
Proceedings of the 3rd International Conference on Deep Learning Theory and Applications
2022 | conference-paper
An Hybrid Method for the Estimation of the Breast Mechanical Parameters
2020 | preprint
Preface
Proceedings - ICGI 2018: International Conference on Graphics and Interaction
2019 | conference-paper
Space Colonisation for Procedural Road Generation
Proceedings - ICGI 2018: International Conference on Graphics and Interaction
2019 | conference-paper
Parameters identification method for breast biomechanical numerical model
2018 | preprint
Any object is a PC controller
EPCGI 2017 - 24th Encontro Portugues de Computacao Grafica e Interacao
2017 | conference-paper
Community based repository for georeferenced traffic signs
EPCGI 2017 - 24th Encontro Portugues de Computacao Grafica e Interacao
2017 | conference-paper
GParticles: A flexible GPU-based particle library
2016 23 Encontro Portugues de Computacao Grafica e Interacao, EPCGI 2016
2017 | conference-paper
MARS: Mobile augmented reality script framework
EPCGI 2017 - 24th Encontro Portugues de Computacao Grafica e Interacao
2017 | conference-paper
Poolimmersion: A realistic physically-based billiards simulation
EPCGI 2017 - 24th Encontro Portugues de Computacao Grafica e Interacao
2017 | conference-paper
Star: Speech therapy with augmented reality for children with autism spectrum disorders
Lecture Notes in Business Information Processing
2015 | book
Atmospheric Scattering - State of the Art
Proceedings of Encontro Português de Computação Gráfica
2014 | conference-paper
Open Source Debuggers and Integration with a 3D Engine
Proceedings of Encontro Português de Computação Gráfica 2014
2014 | conference-paper
Assisting speech therapy for autism spectrum disorders with an augmented reality application
2014 | conference-paper
ARB_debug_output: A Helping hand for desperate devolopers
OpenGL Insights
2012 | book-chapter
GPU Tessellation: We still have a LOD of terrain to cover
OpenGL Insights
2012 | book-chapter
ARB debug output: A helping hand for desperate developers
OpenGL Insights
2012 | book-chapter
Síntese, Simulação e a Internet
Novos Media, Novas Práticas
2011 | book-chapter
DomeView: A Tool for Digital Planetariums
Eurograhpics - Area Papers
2010 | conference-paper
Path planning for complex 3D multilevel environments
2010 | conference-paper
Pedestrian behavioral simulation in real 3D environments
proceedings of the 3IA'2008, The 11th International Conference on Computer Graphics and Artificial Intelligence
2008 | conference-paper
Simulation of Pedestrian Behavior in unknown 3D environments
proceedings of the Conferencia Ibérica de Sistemas y Tecnologías de la Informació
2008 | conference-paper
Parallel progressive precomputed radiance transfer
2006 | conference-paper
Transcoding for web accessibility for the blind: Semantics from structure
2006 | conference-paper
Accelerated epipolar geometry computation for 3D reconstruction using protective texturing
2004 | conference-paper
Accessibility and visually impaired users
2004 | conference-paper
From spatiotemporal curves to reconstructed depth
2004 | journal-article
Robust reconstruction of 3D points from images
2004 | conference-paper