Algoritmi | User | Jorge Manuel Almeida Brandão


Jorge Manuel Almeida Brandão
Jorge Manuel Almeida Brandão
At LASI
Other with MSc
Member of the CALG R&D Unit
Academic Degree
MSc
Current Position
Other at Escola de Engenharia da Universidade do Minho
Personal Webpage
https://jorgebrandao.ptPersonal Email
j.almeidabrandao@gmail.comOrcid
0000-0002-3661-3445Researcher ID
FCT Public Key
J60493141tm3
Ciência ID
Google Scholar
Publications (14)
An Overview on of Serious Games in Cognitive Rehabilitation.
IGI Global
2016 | book-chapter
Augmented reality for cognitive and social skills improvement in children with ASD
2016 13th International Conference on Remote Engineering and Virtual Instrumentation (REV)
2016 | conference-paper
Tobias in the Zoo – A Serious Game for Children with Autism Spectrum Disorders
International Journal of Advanced Corporate Learning (iJAC)
2015 | journal-article
An Augmented Reality GameBook for Children with Autism Spectrum Disorders
The International Conference on E-Learning in the Workplace
2015 | conference-paper
Mobile Learning for Students with Special Educational Needs
XII Congress of the Portuguese Society of Education Sciences
2014 | conference-abstract
CYBERBULLING
15 ° National Meeting General and Family Medicine of the Alto Minho
2014 | conference-paper
Facilitating Learning for Students with Special Needs
IX Congress of Neuroscience and Special Education
2014 | lecture-speech
MY VOICE
IX Congress of Neuroscience and Special Education
2014 | conference-paper
Modeling the Supervision of teaching practices "Bolognese"
Use of Communication Technologies in Higher Education Portuguese
2014 | conference-poster
Mobile Aplication
2014 | online-resource
Web Portal
2013 | website
GAME QUIZ
2014 11th International Conference on Remote Engineering and Virtual Instrumentation (REV)
2013 | conference-paper
Serious Games as an auxiliary tool in the teaching/learn process of students with special needs
Conference of Teaching Computing
2013 | conference-paper
An Overview on the Use of Serious Games in the Military Industry and Health
Handbook of Research on Serious Games as Educational, Business and Research Tools
2010 | book-chapter
An Overview on of Serious Games in Cognitive Rehabilitation.
IGI Global
2016 | book-chapter
Augmented reality for cognitive and social skills improvement in children with ASD
2016 13th International Conference on Remote Engineering and Virtual Instrumentation (REV)
2016 | conference-paper
Tobias in the Zoo – A Serious Game for Children with Autism Spectrum Disorders
International Journal of Advanced Corporate Learning (iJAC)
2015 | journal-article
An Augmented Reality GameBook for Children with Autism Spectrum Disorders
The International Conference on E-Learning in the Workplace
2015 | conference-paper
Mobile Learning for Students with Special Educational Needs
XII Congress of the Portuguese Society of Education Sciences
2014 | conference-abstract
CYBERBULLING
15 ° National Meeting General and Family Medicine of the Alto Minho
2014 | conference-paper
Facilitating Learning for Students with Special Needs
IX Congress of Neuroscience and Special Education
2014 | lecture-speech
MY VOICE
IX Congress of Neuroscience and Special Education
2014 | conference-paper
Modeling the Supervision of teaching practices "Bolognese"
Use of Communication Technologies in Higher Education Portuguese
2014 | conference-poster
Mobile Aplication
2014 | online-resource
Web Portal
2013 | website
GAME QUIZ
2014 11th International Conference on Remote Engineering and Virtual Instrumentation (REV)
2013 | conference-paper
Serious Games as an auxiliary tool in the teaching/learn process of students with special needs
Conference of Teaching Computing
2013 | conference-paper
An Overview on the Use of Serious Games in the Military Industry and Health
Handbook of Research on Serious Games as Educational, Business and Research Tools
2010 | book-chapter